Monday, December 14, 2009



CLICK HERE TO GET "Resident Evil 5 Pc Game" DOWNLOAD LINKS(6.96GB)


Ten years after the destruction of Raccoon City, former S.T.A.R.S. Alpha team member Chris Redfield is an agent of the B.S.A.A. This paramilitary anti-bio-organic weapons organization travels the globe to seek out and destroy Umbrella Corporation's creations, which have fallen into the hands of terrorists following the collapse of the multinational pharmaceutical company. When Chris gets a tip that a known weapons dealer will be making a big deal in the remote African nation of Kijuju, he heads there to put a stop to it and learn what he can about the mysterious doomsday project known only as Uroboros. Chris is joined by Sheva Alomar, a local B.S.A.A. agent, and together they battle wave after wave of infected villagers, horribly mutated monsters, and even series archnemesis, Albert Wesker.

The core combat mechanics haven't fundamentally changed since Resident Evil 4. The action still unfolds from an over-the-shoulder perspective, certain battles or cutscenes are accompanied by brief quick-time events, and you still have to stop moving to fire your weapon (though you gain a bit more mobility thanks to your newfound ability to walk sideways). Resident Evil 5's slow movement and gunplay take some time to get used to, and folks expecting a run-and-gun game may find the action too sluggish for their tastes. Fortunately, this slowness isn't really an issue within the game, because enemies are deliberate with their attacks and are better handled with a cool head and steady aim. Though the Xbox 360 controller is fully supported, the standard keyboard/mouse combo offers vastly superior aiming precision and control, which makes it by far the better option.

Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different. Teamwork is necessary to take down more powerful enemies and bosses, and having someone to watch your back goes a long way toward keeping you alive. Furthermore, there have been radical changes made to the inventory management system. The immersion-breaking briefcase from the previous game is gone, and enemies no longer politely wait for you to rummage through your things because bringing up your armory doesn't pause the action. Each character can store up to nine items, and as long as you properly organize your inventory using the simple click-and-drag interface, all of your items are only a single keystroke away, which offers an unprecedented level of accessibility to your gear. It's often necessary to trade items with your partner, and keeping track of who has what at all times is crucial, especially during boss encounters.

Sheva's artificial intelligence makes her a competent companion, though her degree of skill seems to rely more on her armaments than anything else. She is extremely good at using burst fire with a machine gun, for example, but she tends to waste ammo when equipped with a handgun. That said, at no point does she feel like extra baggage that needs babysitting (unlike some of the series' previous companions), and she can hold her own in a fight. Sheva really shines when there's someone else controlling her. Resident Evil 5 supports online co-op play through Games for Windows Live, and exploring Kijuju with a friend greatly enhances both the experience and the fun factor. Every game has the potential to go multiplayer, since other online players can join in on a free-for-all or invite-only basis if your game session is set up to allow this from the get-go.

Despite these conveniences, there are some frustrating hurdles that need to be leaped over before a partner can begin playing. Co-op isn't drop-in, so if someone joins, gameplay is interrupted and immersion is broken to some degree because the player who joined has to sit on the sidelines until the host either restarts or continues on to the next checkpoint. Another major problem is that players' main inventories are isolated from one another, and though you can trade healing items and ammunition, weapons are off-limits for exchange, making some battles more difficult if you're playing with a partner who is not as well equipped as you.

Resident Evil 5 isn't a survival horror game, but that doesn't mean it hasn't learned a great deal from the genre. Tension is the central element of survival horror games, and in the past, tension has been conveyed by the gloomy settings, the sense of isolation, and the frustratingly clunky camera angles and controls. All RE5 does differently is convey this feeling through other outlets. Having a partner introduces new types of tension, because you're forced to rely on each other's support, find ways to manage both of your inventories during battles, and cover larger areas since enemies can appear from almost anywhere. Waves of enemies wax and wane with just the right frequency, and while the brightly lit environments make them less scary, they can be tough to deal with because they attack in large numbers and are smarter, faster, and stronger than their counterparts in previous games. Major encounters and boss fights are doled out with excellent pacing, and since you're never sure what to expect around the corner, you have to remain vigilant.

RE5 is one of the most visually stunning games available, and its huge variety of environments is meticulously detailed in every way. There are lots of large, open areas, and you'll constantly be on the move through them since there are usually so many enemies. In-game cutscenes are top-notch (though sometimes a bit over-the-top), and Chris and Sheva are incredibly well animated, especially their faces. If you happen to have the right collection of equipment, you can also take advantage of Nvidia's 3D Vision technology to experience Resident Evil 5 in stereoscopic 3D. The dialogue is often full of the trademark goofiness found in the series. The voice acting is competent, and when paired with the excellent facial expressions, it breathes a great deal of realism into the characters. Likewise, the fantastic orchestral soundtrack heightens the gameplay with everything from the low-key, ambient tracks that play during downtimes to the frantic, upbeat songs that accompany the massive boss battles.

On the first play-through, Resident Evil 5 lasts about 12 hours, which is considerably shorter than its predecessor. Once you're finished, though, there's still plenty to see and do. There are hidden B.S.A.A. badges scattered throughout most levels to find; you can strive to get better scores or times in each chapter to show off on the online leaderboards; and there are three initial difficulties available with a fourth unlockable. In-game points can be spent on collectible trophies of various characters and enemies, on additional costumes and graphics filters, and on special infinite-ammo versions of guns that you've fully upgraded. The Mercenaries minigame also returns in a format that is very similar to its last incarnation but with support for co-op. While it's disappointing that the Versus multiplayer mode available as downloadable content on the console releases is nowhere to be seen, a new PC-exclusive mode called No-Limit is included. No-Limit pits you against ridiculously huge mobs of enemies but is otherwise identical to the standard Mercenaries mode.

Resident Evil 5 successfully builds on the foundation of its predecessor while taking a drastically different direction. Having a partner introduces new degrees of gameplay depth and dramatic tension that make the game much more exciting to play. Though the slower, more deliberate movement and shooting may not appeal to everyone, this sequel's frequent large-scale battles and co-op play still offer a fun and exciting adventure.

Monday, April 13, 2009

SMALL CARS

A recent study shows no amount of airbags, electronic stability control or roll cages can defeat the laws of physics.

While environmentalists push laws requiring automakers to sell smaller, lighter cars in order to meet higher fuel-economy standards, safety advocates worry that meeting those demands will result in cars that are less safe in a crash.

They might be right. A report released today by the Insurance Institute for Highway Safety (IIHS) praises President Obama's plan to boost fuel economy standards for cars by using a size-based system that removes incentives for automakers to manufacture only tiny cars. The report also says mid-size and large sedans must have a place on the nation's highways because--even with airbags, electronic stability control and strong front-crash ratings--small cars are much more dangerous in head-on crashes than larger vehicles.
In Depth: Safest Cars of 2009
Article Controls

Emailemail

imageprint

imagereprint

imagenewsletter

imagecomments

imageshare

imagedel.icio.us

imageDigg It!

imageyahoo

imageFacebook

imagerss
Yahoo! Buzz

"A really, really poorly designed or insufficiently designed large- or medium-sized car may be more or less protective than the best-designed small car, but that's something that you're not going to be able to tell just by looking at crash-test ratings," says David Zuby, senior vice president of vehicle research for IIHS. "So all things being equal, if you're concerned about safety, you want a bigger, heavier car."

The statistics support Zuby's claim. Death rates in minicars involved in multi-car crashes are nearly twice as high as those in large sedans, according to IIHS data. In single-car crashes, 11 people per million were killed in large sedans in 2007, compared with 35 per million killed in small cars. In mid-size cars, the death rate for single-vehicle crashes is 17% less than for minicars.

The new report is especially noteworthy because normally the national highway traffic safety administration (NHTSA) crash tests are performed using a stationary wall and a single car--not two cars being crashed into each other.

The Laws of Physics
The Arlington, Va.-based IIHS rated front-to-front crash tests between microcars and mid-size sedans. The Institute chose 2009 models of the Honda Fit and Accord, the Smart Fortwo and Mercedes C-Class, and the Toyota Camry and Yaris. It did not survey SUVs or large sedans in order to show how much influence even small increases in size and weight have on crashes, the report said.

Vehicles from Daimler, Honda and Toyota earned study slots because they have small models with "good" ratings--the highest that the IIHS awards--in a 40-mile-per-hour frontal (stationary barrier) crash. But the Fit, Fortwo and Yaris performed poorly in frontal collisions with midsize cars, according to the new report.

Size is important because mass, coupled with acceleration, determines the force of a crash. Injuries depend on the forces that act on the occupants in the car, not on how much external damage the car sustains. The force of a crash turns on two key attributes: the weight of the crashing vehicle, which determines how much speed must be absorbed during the impact, and the size of the vehicle, which often determines how close the front of the vehicle is to the driver--an essential indicator of the extent of injuries to the legs and torso.

"When we run our crash tests, we see that the vehicles that crush up more when we crash them are ones in which the forces on the dummies inside ... are much higher," Zuby says. In other words, the occupants of the smaller car are at greater risk of injury.

In the crash test between the C-Class and Fortwo, for example, the Smart bounced off the C-Class and turned 450 degrees before landing and displacing the instrument panel and steering wheel through the cockpit. The C-Class had almost no intrusion of the front gears into the passenger area.
Dugg on Forbes.com

Citi Calls Goldman A Buy

GM shares drop in worries about bankruptcy - Forbes.com

American Politics May Kill the Next Kyoto

Obama and Ahmadinejad ~ Commentary by Amir Taheri
Visit The Forbes.com Digg Channel

Granted, the IIHS tests are much more severe than government safety standards mandate, as small-car proponents often note. The Smart Fortwo meets all U.S. government crash-test standards, including a five-star side-crash rating, notes Dave Schembri, the president of Smart USA. It also earned the highest scores for front- and side-crash worthiness from the IIHS itself.

"People drive small cars for many reasons, not just fuel economy as the IIHS states," Schembri said in a written response to the report. "People choose small vehicles because they are generally more environmentally friendly, a great value, they provide for greater driving and parking options in congested urban areas, and many consumers tell us they are simply more fun to drive."

The IIHS report also notes that advanced crash-avoidance and crash-protection safety systems, like the electronic stability program and a reinforced steel safety cage found in the Smart, do help mitigate crash results.

Honda's Fit fared slightly better in its crash with the Accord (the Fit is the safest minicar sold in the U.S., according to IIHS safety ratings), but the dummy's head struck the steering wheel through the airbag, and Institute testers recorded a "high risk of leg injury in a real-world crash of similar severity."

A written statement from Honda in response to this report said Honda has specifically addressed frontal crash compatibility between vehicles of different size and ride heights. It has done so by developing a body structure placed in all 2009 vehicles that helps absorb the energy of a frontal crash by channeling energy through both the upper and lower structural elements.

The statement also pointed out that the IIHS tests are under "unusual and extreme conditions" conducted "at higher speeds than most real-world vehicle-to-vehicle crashes."

The Yaris, in its crash with the Camry, lost a door and, despite the airbag, also forced the dummy's head against the steering wheel. Excessive head and neck injuries, plus deep gashes on the right knee of the dummy, were also reported.